Difference between revisions of "LazerTagLadder"

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(The Rules)
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* Players mutually agree upon weapons, an arena (ie. "6th floor, no offices or stairwells"), and a starting location.  Players shake hands from start location and initiate the guns' 60-second countdowns.  The challenger can request an immediate rematch in the case of a tie.
 
* Players mutually agree upon weapons, an arena (ie. "6th floor, no offices or stairwells"), and a starting location.  Players shake hands from start location and initiate the guns' 60-second countdowns.  The challenger can request an immediate rematch in the case of a tie.
 
* Players can challenge up to three places ahead.  
 
* Players can challenge up to three places ahead.  
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* If the challenger wins the match, then the winner will take the losers place, with the loser and all intermediate players moving down one place.  
 
* If the challenger wins the match, then the winner will take the losers place, with the loser and all intermediate players moving down one place.  
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* If a challenge is not responded to within 5 active school days then the challenger wins by default.
 
* If a challenge is not responded to within 5 active school days then the challenger wins by default.
 
* Players may insist on a 2 day waiting period before being issued a rematch challenge.
 
* Players may insist on a 2 day waiting period before being issued a rematch challenge.

Revision as of 08:28, 24 February 2006

The Ladder

  1. You (you@cs)

The Rules

  • Players mutually agree upon weapons, an arena (ie. "6th floor, no offices or stairwells"), and a starting location. Players shake hands from start location and initiate the guns' 60-second countdowns. The challenger can request an immediate rematch in the case of a tie.
  • Players can challenge up to three places ahead.
  • If the challenger wins the match, then the winner will take the losers place, with the loser and all intermediate players moving down one place.
  • If a challenge is not responded to within 5 active school days then the challenger wins by default.
  • Players may insist on a 2 day waiting period before being issued a rematch challenge.

Other Ladders

See the FüßBallLadder and PingPongLadder.