Difference between revisions of "FüßBallLadder"

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== FûßBallLadder ==
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== FüßBallLadder ==
 
# [http://www.cs.washington.edu/homes/isdal/ Tomas Isdal] (isdal@cs)
 
# [http://www.cs.washington.edu/homes/isdal/ Tomas Isdal] (isdal@cs)
 
# Michael Piatek (piatek@cs)
 
# Michael Piatek (piatek@cs)
# [http://www.cs.washington.edu/homes/toomim/ Michael Toomim] (toomim@cs)
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# [http://www.cs.washington.edu/homes/toomim/ Mike Toomim] (toomim@cs)
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# [http://www.cs.washington.edu/homes/weld/ Dan Weld] (weld@cs)
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# [http://www.cs.washington.edu/homes/kgajos/ Krzysztof] (kgajos@cs)
  
 
== The Rules ==
 
== The Rules ==
 
* Players can challenge up to three places ahead.  
 
* Players can challenge up to three places ahead.  
* If the higher ranked player is defeated, then the players switch places.
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* If the challenger wins the match, then the winner will take the losers place, with the loser and all intermediate players moving down one place.  
 
* So far, we are playing one game only, win by 2 (if the game is tied 9-9, the win must be by 2 points).
 
* So far, we are playing one game only, win by 2 (if the game is tied 9-9, the win must be by 2 points).
 
* If a challenge is not responded to within 5 active school days then the challenger wins by default.
 
* If a challenge is not responded to within 5 active school days then the challenger wins by default.
 
* Players may insist on a 2 day waiting period before being issued a rematch challenge.
 
* Players may insist on a 2 day waiting period before being issued a rematch challenge.
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== Other Ladders ==
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See the [[LazerTagLadder]] and [[PingPongLadder]].

Latest revision as of 19:24, 3 March 2006

FüßBallLadder

  1. Tomas Isdal (isdal@cs)
  2. Michael Piatek (piatek@cs)
  3. Mike Toomim (toomim@cs)
  4. Dan Weld (weld@cs)
  5. Krzysztof (kgajos@cs)

The Rules

  • Players can challenge up to three places ahead.
  • If the challenger wins the match, then the winner will take the losers place, with the loser and all intermediate players moving down one place.
  • So far, we are playing one game only, win by 2 (if the game is tied 9-9, the win must be by 2 points).
  • If a challenge is not responded to within 5 active school days then the challenger wins by default.
  • Players may insist on a 2 day waiting period before being issued a rematch challenge.

Other Ladders

See the LazerTagLadder and PingPongLadder.