Difference between revisions of "PingPongLadder"
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# Mausam | # Mausam | ||
# Raj Rao | # Raj Rao | ||
+ | # Valentin Razmov | ||
# [http://www.cs.washington.edu/homes/ben8/ Benjamin Ylvisaker] (ben8@cs) | # [http://www.cs.washington.edu/homes/ben8/ Benjamin Ylvisaker] (ben8@cs) | ||
− | |||
# Susumu Harada | # Susumu Harada | ||
# John P John | # John P John |
Revision as of 03:27, 31 January 2006
The Ladder
- Tomas Isdal (isdal@cs)
- Mausam
- Raj Rao
- Valentin Razmov
- Benjamin Ylvisaker (ben8@cs)
- Susumu Harada
- John P John
- Alex Yates (ayates@cs)
- Karim Filali
- Suporn
- Tom Anderson (tom@cs)
- Jonah Cohen (jonah@cs)
- Benjamin Ylvisaker (left) (ben8@cs)
- Michael Piatek (piatek@cs)
- kayur
- Krzysztof Gajos (kgajos@cs)
- Colin Dixon (ckd@cs)
- Brian Van Essen (vanessen@cs)
- Colin Zheng (kzheng@cs)
- Lindsay Michimoto (lindsaym@cs)
- Henrik Jernevad (jernevad@cs)
- Pravin Bhat (pro@cs)
The Rules
- Players can challenge up to three places ahead.
- If the challenger wins the match, then the winner will take the losers place, with the loser and all intermediate players moving down one place.
- The outcome of a challenge is decided either on best-of-three games to 21 or best-of-five games to 11.
- If a challenge is not responded to within 5 active school days then the challenger wins by default.
- Players may insist on a 2 day waiting period before being issued a rematch challenge.
FußBallLadder
See the FußBallLadder.