Difference between revisions of "PingPongLadder"

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# Lindsay Michimoto (lindsaym@cs)
 
# Lindsay Michimoto (lindsaym@cs)
 
# Henrik Jernevad (jernevad@cs)
 
# Henrik Jernevad (jernevad@cs)
 +
# Pravin Bhat (pro@cs)
  
 
== The Rules ==
 
== The Rules ==
 
* Players can challenge up to three places ahead.  
 
* Players can challenge up to three places ahead.  
* If the higher ranked player is defeated, then the players switch places.
+
<font color=#ff0000>
* If the challenger wins the match, then the winner will take the losers place, with the loser and all intermediate players moving down one place. Otherwise their positions remain unchanged.
+
* If the challenger wins the match, then the winner will take the losers place,  
 +
with the loser and all intermediate players moving down one place.  
 +
</font>
 
* The outcome of a challenge is decided on best-of-three games. Games can be 11 or 21 point games.
 
* The outcome of a challenge is decided on best-of-three games. Games can be 11 or 21 point games.
 
* If a challenge is not responded to within 5 active school days then the challenger wins by default.
 
* If a challenge is not responded to within 5 active school days then the challenger wins by default.

Revision as of 23:15, 26 January 2006

The Ladder

  1. Benjamin Ylvisaker (ben8@cs)
  2. Mausam
  3. Raj Rao
  4. Tomas Isdal (isdal@cs)
  5. Valentin Razmov
  6. Susumu Harada
  7. John P John
  8. Alex Yates (ayates@cs)
  9. Karim Filali
  10. Suporn
  11. Tom Anderson (tom@cs)
  12. Jonah Cohen (jonah@cs)
  13. Benjamin Ylvisaker (left) (ben8@cs)
  14. Michael Piatek (piatek@cs)
  15. kayur
  16. Krzysztof Gajos (kgajos@cs)
  17. Colin Dixon (ckd@cs)
  18. Brian Van Essen (vanessen@cs)
  19. Colin Zheng (kzheng@cs)
  20. Lindsay Michimoto (lindsaym@cs)
  21. Henrik Jernevad (jernevad@cs)
  22. Pravin Bhat (pro@cs)

The Rules

  • Players can challenge up to three places ahead.

  • If the challenger wins the match, then the winner will take the losers place,

with the loser and all intermediate players moving down one place.

  • The outcome of a challenge is decided on best-of-three games. Games can be 11 or 21 point games.
  • If a challenge is not responded to within 5 active school days then the challenger wins by default.
  • Players may insist on a 2 day waiting period before being issued a rematch challenge.


FußBallLadder

See the FußBallLadder.